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Return to castle wolfenstein enemy territory
Return to castle wolfenstein enemy territory





return to castle wolfenstein enemy territory

  • Fixed crane_sound (constructed controls) playing in second round after /map_restart.
  • return to castle wolfenstein enemy territory

    The Axis troops cannot, under any circumstances, allow this shipment to fall into Allied hands as it would disrupt operability of the naval base and will attempt to defend the depot at all cost. Therefore, Allied paratroopers are tasked with the seizure of those resources and use them to strengthen the local resistance. Those maps have been selected for their stable gameplay, even in a competitive environment.Īccording to OSA intel, a local supply depot is currently preparing a shipment to the Bergen submarine depot, which is blocking Allied naval convoys from reaching shore. As part of the ET: Legacy asset creation effort certain maps are being overhauled. This map is an overhaul of the original Supply Depot map from ET created by Ginc. * Adjusted colour of lighting in transmitter building to be less obnoxiously orange. * Removed Axis flag cm icon for Allied team as it was causing problems. * Added optional health and ammo cabinets in southern tunnel. * Added optional flag secure mechanic when Side Wall destroyed. * Reworked forward flag functionality to prevent spawn glitch after /map_restart. * Reduced number of verts and shaders in first valley. * Changed from Axial Projection to Brush Primitives. * Fixed command map icons showing outside of compass. Hence, the Axis attempt to retrieve the confidential documents left behind in the coastal fortress and transmit them to safety at all cost. Under no circumstances can the Axis Forces let the Allies get hold of the new rocket prototype built in this base. Overwhelmed by the surprise attack, the Axis troops hastily abandoned the fortress, only to realise that confidential documents were left behind depicting supply routes to a nearby secret rocket base. Those maps have been selected for their stable gameplay, even in a competitive environment.Ī small Axis coastal fortress is the target of the Allies strike group sent by OSA. This map is an overhaul of the original Ice map from Wolf:ET, created by id software. If he gets enough positive feedback from the community he'll set up the new kickstarter page.

    return to castle wolfenstein enemy territory

    If you'd be interested in supporting the kickstarter idea for the Return to Castle Wolfenstein Unreal 4 Project then please contact Chris and let him know. Any donations to help fund the current Return to Castle Wolfenstein Unreal Engine 4 project are welcome and go a long way to helping myself get better assets and implement more features into the project. My goals are always to create great projects for people that provide entertainment, nostalgia and of course some kick ass experiences.

    Return to castle wolfenstein enemy territory free#

    The Return to Castle Wolfenstein - Unreal Engine 4 project creator, Chris Sewell, is looking for feedback from the RtCW Community in respects to setting up a kickstarter page in order to raise the funds needed to take his excellent Unreal Engine 4 project to the next level.Īll of the projects I create are released to the public to enjoy free of charge, these projects can be made so much better with the options to contract other developers to provide other features in area's that I'm not specialised in e.g. Return to Castle Wolfenstein - Unreal Engine 4 * Adjusted projection axis and scaling of terrain textures. * Added unique ids for spawn slots to prepare this feature. * Fixed sounds active at map start in second round after /map_restart. * Fixed command map icons appearing outside of compass. To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational. Their goal is clear, use an armoured vehicle to breach the gates of the base, sabotage the transmitter to disrupt submarine communication forcing them to retreat. Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base in Bergen. Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map. Those maps have been selected for their stable gameplay, even in a competitive environment. This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.







    Return to castle wolfenstein enemy territory